{"id":10177,"date":"2017-10-30T12:45:19","date_gmt":"2017-10-30T20:45:19","guid":{"rendered":"http:\/\/www.palada.net\/index.php\/2017\/10\/30\/news-3950\/"},"modified":"2017-10-30T12:45:19","modified_gmt":"2017-10-30T20:45:19","slug":"news-3950","status":"publish","type":"post","link":"http:\/\/www.palada.net\/index.php\/2017\/10\/30\/news-3950\/","title":{"rendered":"\u2018Star Citizen&#8217; Continues to Look Incredible and Impossible"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59f787fdcb108408a077b75f\/lede\/1509395089714-image1.png\"\/><\/p>\n<p><strong>Credit to Author: Matthew Gault| Date: Mon, 30 Oct 2017 20:27:00 +0000<\/strong><\/p>\n<p> The space sim <i> Star Citizen <\/i>isn&#8217;t a finished game so much as it is a collection of promises and dreams held together by impressive tech demos and gameplay videos. Nowhere was this more on display than at last week&#8217;s CitizenCon 2947, where developer Chris Roberts premiered another impressive feature of the unreleased game\u2014procedurally generated cities that span entire planets.<\/p>\n<p> For the uninitiated, <i> Star Citizen <\/i>is a crowdfunded video game, <a href=\"https:\/\/robertsspaceindustries.com\/funding-goals\" target=\"_blank\">it&#8217;s raised more than $160 million<\/a>, and the brain child of Roberts\u2014the man responsible for both the <i> Wing Commander <\/i>video games and the <i> Wing Commander<\/i> movie. The pitch is that it promises a completely explorable and interactive universe the likes of which the public has never seen. Roberts has promised everything from Gary Oldman to player-led colonization of distant planets.<\/p>\n<div data-iframely-id=\"RjQNoYI\" data-embedded-url=\"https:\/\/www.youtube.com\/watch?v=mGcG0g7GsOI&#038;t=2658s\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.2493%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> So it was again last Friday night when he announced <i> Star Citizen <\/i>would include plant-spanning cities. Roberts stood in front of a crowd of fans and toured them through two different planets created for the game. One he compared to <i> Blade Runner<\/i> and Coruscant\u2014the capital city of the pre-Empire Republic in the <i> Star Wars<\/i> universe. The other was a dustier, <i> Fallout<\/i>-style affair. Both were procedurally generated.<\/p>\n<div data-iframely-id=\"86wZVqj\" data-embedded-url=\"https:\/\/www.youtube.com\/watch?v=_-OoMySD66E\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.2493%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> That hour of footage is incredible and falls in line with every other promise Roberts and his company Cloud Imperium Games have made over the past few years. According to the team, players can be a pirate, a smuggler, a serial killer, a bounty hunter, or a boring colonist. There&#8217;ll be a single player campaign <a href=\"https:\/\/www.youtube.com\/watch?v=8EC4WHPxnrk\" target=\"_blank\">starring Mark Hamill and Gary Oldman<\/a>, a system to map your face onto that of your avatar&#8217;s, and customizable AI interface for each player&#8217;s personal ship.<\/p>\n<div data-iframely-id=\"nC784U3\" data-embedded-url=\"https:\/\/www.youtube.com\/watch?v=pXR55lxmEVg\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.2493%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> To its credit, <i> Star Citizen<\/i> updates keep coming. As of right now, players can enjoy early (but empty) versions of the open world universe, a hanger for their ships, and rudimentary first person shooter arena modes. It&#8217;s a far cry from the game that&#8217;s promised, but it&#8217;s hardly vaporeware. The game and its promises <i> look<\/i> incredible, and the footage the team revealed this weekend are no exception.<\/p>\n<div data-iframely-id=\"Cvjup4z\" data-embedded-url=\"https:\/\/www.youtube.com\/watch?v=RdrGvTm6xDg\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.2493%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> But I still recommend remaining skeptical. This all sounds extremely cool, but from what we know about big budget video game development, what <i> Star Citizen <\/i>promises to do doesn&#8217;t sound reasonably achievable. As always, these videos make <i> Star Citizen <\/i>look like it&#8217;s going to be one of the most impressive video games ever made, or one of the most spectacular disasters. <\/p>\n<p> Time will tell if Roberts and CIG can deliver on the big promises of <i> Star Citizen<\/i>. At this point, the trailers, dreams, and drama are more entertaining than any potential game ever could be.<\/p>\n<p><a href=\"https:\/\/motherboard.vice.com\/en_us\/article\/43n3k3\/star-citizen-cities-planets-citizencon\" target=\"bwo\" >https:\/\/motherboard.vice.com\/en_us\/rss<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59f787fdcb108408a077b75f\/lede\/1509395089714-image1.png\"\/><\/p>\n<p><strong>Credit to Author: Matthew Gault| Date: Mon, 30 Oct 2017 20:27:00 +0000<\/strong><\/p>\n<p>Cloud Imperium Games is promising procedurally generated cities that span planets.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[10643,13328,10378],"tags":[1445,13335,5782,16225],"class_list":["post-10177","post","type-post","status-publish","format-standard","hentry","category-independent","category-motherboard","category-security","tag-gaming","tag-pc","tag-space","tag-star-citizen"],"_links":{"self":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/10177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/comments?post=10177"}],"version-history":[{"count":0,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/10177\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/media?parent=10177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/categories?post=10177"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/tags?post=10177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}