{"id":9595,"date":"2017-09-29T04:45:31","date_gmt":"2017-09-29T12:45:31","guid":{"rendered":"http:\/\/www.palada.net\/index.php\/2017\/09\/29\/news-3368\/"},"modified":"2017-09-29T04:45:31","modified_gmt":"2017-09-29T12:45:31","slug":"news-3368","status":"publish","type":"post","link":"http:\/\/www.palada.net\/index.php\/2017\/09\/29\/news-3368\/","title":{"rendered":"Does \u2018Assassin\u2019s Creed\u2019 Need Murder to Be Fun?"},"content":{"rendered":"<p><strong>Credit to Author: Leif Johnson| Date: Fri, 29 Sep 2017 12:00:00 +0000<\/strong><\/p>\n<p> For a full decade now, Ubisoft has used the <i> Assassin&#8217;s Creed<\/i> series as an excuse to let players get all stabby with the likes of everything from Knights Templar and pirates to sans-culottes. Only now, apparently, it&#8217;s realizing it can use these big-budget bestsellers to teach actual history. <\/p>\n<p> A few months after the launch of the upcoming ancient Egyptian-themed <i> Assassin&#8217;s Creed Origins<\/i>, players will get to download a separate, peaceful &#8220;<a href=\"http:\/\/blog.ubi.com\/assassins-creed-origins-discovery-tour-shows-different-side-ancient-egypt\/\" target=\"_blank\">Discovery Tour<\/a>&#8221; mode that lets them wander about the streets of ancient Egypt without having to worry about outrunning guards or pickpocketing random passersby. <\/p>\n<p> Instead, as you amble about, genuine Egyptologists and historians will give you guided tours of the game&#8217;s world on subjects ranging from mummification to the Great Pyramids, delivering real historical knowledge about what you&#8217;re seeing compared to what the base game gives you. <\/p>\n<p> &#8220;Discovery Tour is another way to enjoy the beauty of the world we&#8217;ve recreated,&#8221; said Jean Guesdon, creative director for <i> Assassin&#8217;s Creed Origins<\/i>, in the announcement. &#8220;It&#8217;s a more educative mode, so it&#8217;s clearly focused on education and on bringing to people actual facts, more academic knowledge.&#8221;<\/p>\n<p> But will it be fun without the stabby bits?<\/p>\n<div data-iframely-id=\"OT759aC\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.2493%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> As a former history PhD candidate, I admit some bias, but I believe it will. <i> Assassin&#8217;s Creed <\/i>has always been ripe for something like this, and I believe its brilliantly realized historical settings account for more of its appeal than the murderery bits. Many of my studies centered on the Italian Renaissance, and I first fell in love with the series with 2009&#8217;s <i> Assassin&#8217;s Creed II<\/i> and its faithful recreations of iconic structures like Florence&#8217;s Duomo and the <a href=\"https:\/\/en.m.wikipedia.org\/wiki\/Ponte_Vecchio\" target=\"_blank\">Ponte Vecchio<\/a>. Ubisoft&#8217;s attention to detail in this regard is so powerful that archivists at the Boston State House <a href=\"https:\/\/beta.theglobeandmail.com\/technology\/are-video-games-like-assassins-creed-rewriting-history\/article9237302\/?ref=http:\/\/www.theglobeandmail.com&#038;\" target=\"_blank\">asked<\/a> to use Ubisoft&#8217;s research to help them restore the real-life building.<\/p>\n<p> But <i> Assassin&#8217;s Creed<\/i>&#8216;s historical appeal isn&#8217;t just about remaking buildings. It&#8217;s the full package. The series stands apart because the extreme budgets involved allowed the street running through the Ponte Vecchio to burst alive with hawkers&#8217; shouts and Savonarolan sermons belted from disdainful doomsayers. Few other media allow for this kind of immersive experience quite like games. Movies lock you into a personal story, keeping the details of history limited to cinematography. Books reveal more information than anything else, but also leave much to the imagination. Games, though, can let you just &#8220;be.&#8221;<\/p>\n<div class=\"article__media\"><picture class=\"article__image\"><source media=\"(max-width: 25em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=400:*, https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=600:* 2x\"><source media=\"(max-width: 40.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=650:*, https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=975:* 2x\"><source media=\"(max-width: 53.125em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=850:*, https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=1275:* 2x\"><source media=\"(max-width: 65.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=1050:*, https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=1575:* 2x\"><source media=\"(min-width: 65.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=1050:*, https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg?resize=1575:* 2x\"><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/_uncategorized\/1506635778151-image1.jpeg\" alt=\"\"><\/picture>\n<div class=\"article__image-caption\">Image: Ubisoft<\/div>\n<\/div>\n<p> I&#8217;m convinced the <i> Assassin&#8217;s Creed<\/i> series would have died out long ago if soaking in the environment weren&#8217;t as fun as backstabbing French bureaucrats. I&#8217;d say it&#8217;s even more fun. After all, it&#8217;s largely the settings that change from game to game; the basic action of sneaking, stabbing, and collecting items barely alters. All in all, I wouldn&#8217;t even call that gameplay satisfying. It&#8217;s arguably boring. <\/p>\n<p> The appeal, instead, has always been in the exploration: the arduous climbs up Paris&#8217; Notre Dame cathedral while peering down on the repulsiveness of the River Seine&#8217;s waters during the French Revolution of <i> Assassin&#8217;s Creed Unity. <\/i>It&#8217;s in presentations of familiar places that clash with our present understanding of them, as in the ramshackle chaos of Nassau in <i> Black Flag<\/i> age before the millionaires moved in. And it&#8217;s worth noting that Ubisoft plans to emphasize this appeal in <i> Assassin&#8217;s Creed Origins<\/i>.<\/p>\n<p> &#8220;We wanted to show Egypt is a varied playground. Not just deserts,&#8221; Raphael Lacoste, brand art director on Assassin&#8217;s Creed, said last August in an <a href=\"http:\/\/www.ign.com\/articles\/2017\/08\/16\/ign-first-assassins-creed-origins-is-the-exploration-focused-future-of-the-franchise\" target=\"_blank\">interview with IGN<\/a> detailing the increased focus on exploration. &#8220;We studied the geography and the nature coming from different biomes. And with this varied world comes varied fauna: leopards, rhinos, baboons, lions, hippos, crocodiles, horses, camels, rabbits, cats.&#8221;<\/p>\n<p> That&#8217;s enough to make me interested in the series again. I consider the pirate-themed <i> Assassin&#8217;s Creed IV: Black Flag <\/i>one of the finest games of the current decade, but the series began to lose me with <i> Assassin&#8217;s Creed: Unity. <\/i>I&#8217;d simply grown bored with the repetitive combat and the casual slaughter, which never really attracted me much in the first place. But seeing first-hand how mummification was performed? Learning more about Cleopatra? And all in a package that presumably won&#8217;t embarrass me if I try to use it in a light conversation with an academic? That&#8217;s the good stuff. More of this, please. It&#8217;s another step toward maturity for games as a whole.<\/p>\n<p><a href=\"https:\/\/motherboard.vice.com\/en_us\/article\/9k3zy5\/does-assassins-creed-need-murder-to-be-fun\" target=\"bwo\" >https:\/\/motherboard.vice.com\/en_us\/rss<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59cd6f969540ff16233fcbc2\/lede\/1506635751430-promo327189060.jpeg\"\/><\/p>\n<p><strong>Credit to Author: Leif Johnson| Date: Fri, 29 Sep 2017 12:00:00 +0000<\/strong><\/p>\n<p>Upcoming \u2018Assassin\u2019s Creed\u2019 game will give \u2018guided tours\u2019 of ancient Egypt without combat.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[10643,13328,10378],"tags":[15249,1445,15248],"class_list":["post-9595","post","type-post","status-publish","format-standard","hentry","category-independent","category-motherboard","category-security","tag-assassins-creed-origins","tag-gaming","tag-ubisoft"],"_links":{"self":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/9595","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/comments?post=9595"}],"version-history":[{"count":0,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/9595\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/media?parent=9595"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/categories?post=9595"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/tags?post=9595"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}