{"id":8578,"date":"2017-08-04T07:45:09","date_gmt":"2017-08-04T15:45:09","guid":{"rendered":"http:\/\/www.palada.net\/index.php\/2017\/08\/04\/news-2351\/"},"modified":"2017-08-04T07:45:09","modified_gmt":"2017-08-04T15:45:09","slug":"news-2351","status":"publish","type":"post","link":"https:\/\/www.palada.net\/index.php\/2017\/08\/04\/news-2351\/","title":{"rendered":"This Is What Facebook Thinks Virtual Reality Should Be About"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59848938f408db032e59014b\/lede\/1501858105067-17351466_1360518624041334_2568682784251969536_n.jpeg\"\/><\/p>\n<p><strong>Credit to Author: Louise Matsakis| Date: Fri, 04 Aug 2017 15:04:20 +0000<\/strong><\/p>\n<p>Last week, I stopped by Facebook&#8217;s offices in New York to try out their virtual reality product, <a href=\"https:\/\/www.facebook.com\/spaces\" target=\"_blank\">Spaces<\/a>. The experience was both entirely new and eerily familiar. It&#8217;s strange to morph into a digital, cartoon-like avatar, but Spaces also <i> feels<\/i> like part of Facebook, which I&#8217;ve used almost daily for nearly a decade. Still, I wasn&#8217;t convinced it was going to become a regular part of my life, the way that Facebook&#8217;s News Feed has.<\/p>\n<p>Inside the platform, you can make Messenger calls, draw things, hang out in different virtual settings, and view the same Facebook content that&#8217;s inside the app or on the website. What&#8217;s interesting about Spaces is that unlike other virtual reality apps or games, it&#8217;s fairly accessible to people without a headset. For example, you can make Messenger calls to people who aren&#8217;t in virtual reality even while you are.<\/p>\n<div data-iframely-id=\"jDeHV8v\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 400px; position: relative;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p>While I was at Facebook, I sat down with <a href=\"http:\/\/variety.com\/2016\/digital\/exec-shuffle-people-news\/facebook-rachel-rubin-franklin-sims-social-vr-1201886723\/\" target=\"_blank\">Rachel Franklin<\/a>, Facebook&#8217;s head of social VR. She&#8217;s been in the video game industry for over 20 years, and came to the company from Electronic Arts, where she worked on the best-selling game <i> The Sims<\/i>. In this <a href=\"https:\/\/www.acast.com\/radiomotherboardpodcast\/facebookwantstoconvinceusthatvriscool?autoplay\" target=\"_blank\">episode<\/a> of Radio Motherboard, I chat with Franklin about Facebook&#8217;s attempt to make VR cool. <\/p>\n<p>Spaces is the result of a risky bet on Facebook&#8217;s part: that VR will become something people actually want to use. Right now, it&#8217;s more of a niche technology. Only around 6.3 million headsets were sold last year, according to <a href=\"https:\/\/uploadvr.com\/report-6-3-million-virtual-reality-headsets-shipped-2016\/\" target=\"_blank\">a report<\/a> from Super Data, a market research firm.<\/p>\n<p>Three years ago, Facebook <a href=\"https:\/\/www.theguardian.com\/technology\/2014\/jul\/22\/facebook-oculus-rift-acquisition-virtual-reality\" target=\"_blank\">spent<\/a> $2 billion on Oculus VR, a virtual reality startup. Since then, it&#8217;s tried to figure out what to do with the technology. Spaces, which Facebook debuted last October, is the first major thing it&#8217;s tried. For the most part, it&#8217;s pretty cool. But it didn&#8217;t convince me that I should go out and buy an Oculus headset, which is perhaps part of the problem.<\/p>\n<p><a href=\"https:\/\/motherboard.vice.com\/en_us\/article\/kzbmke\/this-is-what-facebook-thinks-virtual-reality-should-be-about\" target=\"bwo\" >https:\/\/motherboard.vice.com\/en_us\/rss<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59848938f408db032e59014b\/lede\/1501858105067-17351466_1360518624041334_2568682784251969536_n.jpeg\"\/><\/p>\n<p><strong>Credit to Author: Louise Matsakis| Date: Fri, 04 Aug 2017 15:04:20 +0000<\/strong><\/p>\n<p>In this episode of Radio Motherboard, we check in on the social media giant\u2019s plan to bring VR to the masses.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[10643,13328,10378],"tags":[3589,13345,13344,12444],"class_list":["post-8578","post","type-post","status-publish","format-standard","hentry","category-independent","category-motherboard","category-security","tag-facebook","tag-oculus","tag-spaces","tag-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/8578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/comments?post=8578"}],"version-history":[{"count":0,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/8578\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/media?parent=8578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/categories?post=8578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/tags?post=8578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}