{"id":9415,"date":"2017-09-20T09:45:10","date_gmt":"2017-09-20T17:45:10","guid":{"rendered":"http:\/\/www.palada.net\/index.php\/2017\/09\/20\/news-3188\/"},"modified":"2017-09-20T09:45:10","modified_gmt":"2017-09-20T17:45:10","slug":"news-3188","status":"publish","type":"post","link":"https:\/\/www.palada.net\/index.php\/2017\/09\/20\/news-3188\/","title":{"rendered":"How Primitive Electronics and Expensive Video Games Turned Toys&#8217;R&#8217;Us Into a Consumer Juggernaut"},"content":{"rendered":"<p><strong>Credit to Author: Ernie Smith| Date: Wed, 20 Sep 2017 17:18:43 +0000<\/strong><\/p>\n<p> The rise of digital gadgets and the ease with which they&#8217;ve both replaced physical toys and made the physical toys people do want easier to ship may have led to Toys&#8221;R&#8221;Us into massive bankruptcy\u2014<a href=\"http:\/\/fortune.com\/2017\/09\/19\/toys-r-us-bankruptcy-retail-chapter-11\/\" target=\"_blank\">the third largest in US history<\/a>.<\/p>\n<p> But something that&#8217;s not to be forgotten is that electronics were once the savior of the company&#8217;s mascot <a href=\"https:\/\/www.thestreet.com\/video\/14309640\/making-a-mascot-the-history-of-toy-quot-r-quot-us-geoffrey-the-giraffe.html\" target=\"_blank\">Geoffrey the Giraffe<\/a>, the element that turned the toy retailer from a bankruptcy cautionary tale in the 1970s to one of the biggest retail success stories of the 1980s. Certainly, gadgets didn&#8217;t drive all that success on their own\u2014Barbie, Hot Wheels, Lego, and Monopoly more than played their part\u2014but it was the differentiator that made the toy industry exceed expectations for years.<\/p>\n<p> The toy industry was utterly reshaped by electronics in the 1970s and 1980s, first by memorably tinny toys like <a href=\"http:\/\/americanhistory.si.edu\/collections\/search\/object\/nmah_1302005\" target=\"_blank\">Milton Bradley&#8217;s Simon<\/a> and Texas Instruments&#8217; <a href=\"http:\/\/www.vintagecomputing.com\/index.php\/archives\/528\" target=\"_blank\">Speak and Spell<\/a>, and later by the rise of video game consoles.<\/p>\n<p> Toys&#8221;R&#8221;Us held a lot of value for the toy industry as a whole, electronics or not. Formed in the 1950s and <a href=\"https:\/\/timesmachine.nytimes.com\/timesmachine\/1967\/01\/23\/82996256.html\" target=\"_blank\">brought under the tutelage of Interstate Department Stores<\/a> in the 1960s, it took decades for the chain to reach its iconic behemoth status.<\/p>\n<p> But there was a time when the toy retailer wasn&#8217;t doing so hot. With the toy chain at one point caught in <a href=\"http:\/\/www.nytimes.com\/1974\/05\/22\/archives\/interstate-plan-on-chapter-xi-set-beleaguered-retail-chain-is.html\" target=\"_blank\">its corporate parent&#8217;s troubles<\/a>, the Toy Manufacturers Association\u2014now known as the Toy Industry Association\u2014<a href=\"https:\/\/books.google.com\/books?id=8LL7QyDzzC4C&#038;pg=PA192\" target=\"_blank\">had to step in to convince banks to help the chain out financially<\/a> so that it could continue growing.<\/p>\n<p> This proved a particularly astute move on the part of toy manufacturers\u2014which not only created a retailer dedicated to play that drove interest in toys far beyond Christmas, but created a hub for a trend that was soon to revamp the industry\u2014electronic gadgets.<\/p>\n<p> The earliest toys bearing silicon boards were primitive, of course, but they were also quite expensive. In 1978, an electronic toy often went for around $30, an amount equivalent to $109.28 today. That meant the inexpensive-to-produce toys had major margins that the industry then wasn&#8217;t particularly used to. In a 1978 <i> Washington Post<\/i> article, local Toys&#8221;R&#8221;Us manager Bill Bederman spoke in a stunned tone about the success these toys were seeing.<\/p>\n<p> &#8220;What it did was revolutionize the toy industry,&#8221; <a href=\"https:\/\/www.washingtonpost.com\/archive\/lifestyle\/1978\/12\/19\/wired-up-wizards\/66287920-4bd2-4f93-95d0-5501c84f4aa0\/?utm_term=.08cc4d7e65b3\" target=\"_blank\">he said at the time<\/a>. &#8220;We&#8217;d never seen anything like it before\u2014thousands of people demanding $30 items\u2014and this year we&#8217;re seeing electronic toys follow through to dominate the business.&#8221;<\/p>\n<div class=\"article__media\"><picture class=\"article__image\"><source media=\"(max-width: 25em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=400:*, https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=600:* 2x\"><source media=\"(max-width: 40.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=650:*, https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=975:* 2x\"><source media=\"(max-width: 53.125em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=850:*, https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=1275:* 2x\"><source media=\"(max-width: 65.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=1050:*, https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=1575:* 2x\"><source media=\"(min-width: 65.625em)\" srcset=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=1050:*, https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg?resize=1575:* 2x\"><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/_uncategorized\/1505927591263-GettyImages-50598085.jpeg\" alt=\"\"><\/picture>\n<div class=\"article__image-caption\">Image: Getty<\/div>\n<\/div>\n<p> Little did he know how quickly the industry would shift its value proposition around electronics. In the third quarter of 1979, Toys&#8221;R&#8221;Us <a href=\"https:\/\/www.newspapers.com\/clip\/13863230\/the_press_democrat\/\" target=\"_blank\">saw its sales jump 36.2 percent<\/a>, while sales at other major retailers were basically flat. A Copley News Service article from the era found that sales at Toys&#8221;R&#8221;Us, driven by the boom in electronic games, were outpacing overall population trends, which traditionally defined toy sales.<\/p>\n<p> And the numbers kept improving. <a href=\"https:\/\/www.washingtonpost.com\/archive\/business\/1982\/11\/14\/shop-on-18th-street-grows-into-a-giant\/cba05ab5-28aa-46a4-8faa-9a230cb3f7f2\/\" target=\"_blank\">According to a November 1982 <i> Washington Post<\/i> article<\/a>, a full 19 percent of the company&#8217;s sales in the prior quarter\u2014which drove $189.6 million in revenue\u2014came from electronic toys. Charles Lazarus, the chain&#8217;s founder, was bullish about the rising video game industry at the time.<\/p>\n<p> &#8220;We strongly believe that electronic games are not a fad; it is the way America is playing games now and will increasingly do so in the future,&#8221; Lazarus said at the time.<\/p>\n<p> Of course, the video game crash of 1983 happened, though the success of <a href=\"https:\/\/www.csmonitor.com\/1983\/1219\/121936.html\" target=\"_blank\">the Cabbage Patch Kid<\/a> around the same time certainly softened the blow. But even as video games on their own seemed to be a fad at one point, electronics found other ways into the bottom lines of retailers like Toys&#8221;R&#8221;Us. For example, Teddy Ruxpin, which was <a href=\"http:\/\/tedium.co\/2016\/09\/08\/worlds-of-wonder-teddy-ruxpin-history\/\" target=\"_blank\">even more expensive than the electronic toys Toys&#8221;R&#8221;Us sold<\/a> in the late 1970s, may have been the first electronic toy that wasn&#8217;t designed to draw attention to that fact.<\/p>\n<p> And it sold like hotcakes\u2014flooding Toys&#8221;R&#8221;Us locations around the country. Desperate parents were willing to get bruises in pursuit of these devices.<\/p>\n<p> &#8220;While I was in the aisle looking for Teddy with all the other parents, some kid plowed a shopping cart into my leg, hurting me and knocking my 1-year-old son over,&#8221; Florida mom Mary Brady <a href=\"http:\/\/articles.sun-sentinel.com\/1987-04-22\/features\/8701250837_1_teddy-ruxpin-toy-store-toy-chest\" target=\"_blank\">recalled to the <i> South Florida Sun Sentinel<\/i><\/a> <a href=\"http:\/\/articles.sun-sentinel.com\/1987-04-22\/features\/8701250837_1_teddy-ruxpin-toy-store-toy-chest\" target=\"_blank\">i<\/a>n<a href=\"http:\/\/articles.sun-sentinel.com\/1987-04-22\/features\/8701250837_1_teddy-ruxpin-toy-store-toy-chest\" target=\"_blank\"> <\/a>1<a href=\"http:\/\/articles.sun-sentinel.com\/1987-04-22\/features\/8701250837_1_teddy-ruxpin-toy-store-toy-chest\" target=\"_blank\">9<\/a>8<a href=\"http:\/\/articles.sun-sentinel.com\/1987-04-22\/features\/8701250837_1_teddy-ruxpin-toy-store-toy-chest\" target=\"_blank\">7<\/a>. &#8220;I tried to go after the kid, but the store was too crowded and he took off in another direction. To top it all off, there were no Teddys in stock.&#8221;<\/p>\n<p> Certainly, plenty of toys during this era didn&#8217;t need batteries at all to sell, but energy and computing power certainly helped. The late 80s, the heyday of Toys&#8221;R&#8221;Us as a cultural entity, was an era <a href=\"http:\/\/tedium.co\/2016\/12\/01\/power-wheels-history-kids\/\" target=\"_blank\">when Power Wheels were driving out of stores left and right<\/a>. And video games made a comeback after Nintendo rode the coattails of Teddy Ruxpin back into stores around 1987, turning the Nintendo Entertainment System\u2014and video games in general\u2014into the non-fad that Charles Lazarus saw five years earlier.<\/p>\n<div data-iframely-id=\"u3wgrDj\" class=\"article__embed article__embed--iframely\">\n<div style=\"left: 0; width: 100%; height: 0; position: relative; padding-bottom: 75.0019%;\" data-iframely-smart-iframe=\"true\"><iframe  src= width=\"100%\" height=\"420\" frameborder=\"0\" ><\/iframe> <\/div>\n<\/div>\n<p> It&#8217;s taken for granted now, but Nintendo was such a juggernaut at the time that it convinced Toys&#8221;R&#8221;Us to feature multiple rows of Nintendo merchandise, as the Japanese company sold other retailers on its World of Nintendo store-within-a-store concept. World of Nintendo eventually filled 10,000 retail outlets\u2014and, <a href=\"https:\/\/books.google.com\/books?id=b_N5FzzD3hsC&#038;pg=PT264\" target=\"_blank\">according to <i> Game Over: How Nintendo Conquered the World<\/i><\/a>, nearly one in five dollars spent in at Toys&#8221;R&#8221;Us during the peak of the NES era was on a Nintendo product.<\/p>\n<p> But while Toys&#8221;R&#8221;Us never left us, it also eventually ran head-first into the big-box trend. Walmart and Kmart competed with Toys&#8221;R&#8221;Us for the Nintendo market share, and eventually, big-box retailers (with Target usurping Kmart) and online outlets (<a href=\"https:\/\/www.wsj.com\/articles\/SB927219879724795777\" target=\"_blank\">first eToys<\/a>, then Amazon) would prove the most difficult competition.<\/p>\n<p> In 2004, the chain&#8217;s baby-focused offshoot Babies&#8221;R&#8221;Us was doing well, becoming the largest retailer in the world focused on baby products. But Toys&#8221;R&#8221;Us struggled to live up to its category-killer name\u2014and that <a href=\"http:\/\/www.nytimes.com\/2004\/12\/25\/business\/toys-r-us-ponders-a-season-to-end-all-seasons.html\" target=\"_blank\">the company nearly sold off<\/a> the toy chain that made it famous. That never happened, but the chain did kind of flail around a while, <a href=\"http:\/\/www.nytimes.com\/2009\/12\/19\/business\/19toys.html\" target=\"_blank\">occasionally hitting a hot toy<\/a>, but seeing its influence fade as electronics went from novel, to commonplace, to essential.<\/p>\n<p> And in the midst of the internet redefining its entire business, the company found itself caught in a bitter battle with Amazon in court. Toys&#8221;R&#8221;Us had an exclusive contract with Amazon, but struggled to fulfill orders, so Amazon allowed third-party sellers on its store. That led to a five-year legal battle that was <a href=\"http:\/\/abcnews.go.com\/Technology\/story?id=7830608\" target=\"_blank\">only settled in 2009<\/a>.<\/p>\n<p> Despite electronics once defining the store&#8217;s business, they&#8217;ve in some ways taken a bit of a backseat in today&#8217;s Toys&#8221;R&#8221;Us stores. To me, it&#8217;s telling that Toys&#8221;R&#8221;Us <a href=\"https:\/\/twitter.com\/ToysRUs\/status\/900418852076519426\" target=\"_blank\">ignored the recent hoopla around Super NES Classic pre-sales<\/a>, instead letting the companies that have long been eating its lunch have the moment instead. Video games were once a market that defined the entire company\u2014perhaps the biggest piece of the pie, where placement in these stores could make or break a game or console. Now it couldn&#8217;t even be bothered to at least try to sell a hot product ahead of its release date, like every other retailer.<\/p>\n<p> Now, Nintendo and other video game manufacturers don&#8217;t have to rely on Toys&#8221;R&#8221;Us, though Nintendo maintains a presence in the stores to this day. Likewise, Mattel and Hasbro, which likely wouldn&#8217;t have been so focused on electronics back in the day without the influence of the retailer, <a href=\"http:\/\/fortune.com\/2017\/09\/19\/toys-r-us-mattel-hasbro-bankruptcy\/\" target=\"_blank\">don&#8217;t need the marketing and retail strength of a dedicated toy chain to survive<\/a>.<\/p>\n<p> There was a time when the toy industry needed Toys&#8221;R&#8221;Us so badly that it was willing to bail the chain out. But the fact is, the electronics that once turned Toys&#8221;R&#8221;Us into a retail icon have made it less essential in the modern day\u2014especially when other retailers aren&#8217;t so saddled with debt.<\/p>\n<p> Simply put, the toy industry doesn&#8217;t need Toys&#8221;R&#8221;Us anymore.<\/p>\n<p><a href=\"https:\/\/motherboard.vice.com\/en_us\/article\/wjxnyx\/how-primitive-electronics-and-expensive-video-games-turned-toys-r-us-into-a-consumer-juggernaut\" target=\"bwo\" >https:\/\/motherboard.vice.com\/en_us\/rss<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/video-images.vice.com\/articles\/59c29d7742aa2d2ff04d678d\/lede\/1505927001636-GettyImages-499353130.jpeg\"\/><\/p>\n<p><strong>Credit to Author: Ernie Smith| Date: Wed, 20 Sep 2017 17:18:43 +0000<\/strong><\/p>\n<p>Toys&#8217;R&#8217;Us, which just filed for bankruptcy, was once essential to the fortunes of the toy industry. But the secret to its rise was that it sold a whole lot of electronics\u2014whether cheap gadgets, hot toys, or (of course) video games.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[10643,13328,10378],"tags":[14958,1445,14401,13860,4090,14959],"class_list":["post-9415","post","type-post","status-publish","format-standard","hentry","category-independent","category-motherboard","category-security","tag-bankruptcy","tag-gaming","tag-lego","tag-retail","tag-toys","tag-toys-r-us"],"_links":{"self":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/9415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/comments?post=9415"}],"version-history":[{"count":0,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/posts\/9415\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/media?parent=9415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/categories?post=9415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.palada.net\/index.php\/wp-json\/wp\/v2\/tags?post=9415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}